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| General |
Fusion in DaVinci Resolve 20 |
Fusion Studio 20 |
|
Integrated 2D and 3D compositing in an animation environment. |
YES | YES |
|
Mix and match footage of different resolutions, aspect ratios and formats within a single project. |
YES |
YES |
|
Footage of different color depths can be processed in their native color depth within a single flow graph. |
YES |
YES |
|
Responsive UI with interactive, real time rendering. |
YES |
YES |
|
Render to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process. |
YES |
YES |
|
Resolution independent with support for images over 32K x 32K. |
Limited to |
YES |
|
Support for floating point images. |
YES |
YES |
|
Support for Metal, CUDA and OpenCL GPU acceleration. |
YES |
YES |
|
Two-level proxy system for fast interactive response. |
YES |
YES |
|
Open and work with multiple comps at once. |
YES |
YES |
|
Save Custom interface Layouts. |
YES |
YES |
|
Use Independent LUTs for each display view. |
YES |
YES |
|
Support for dual displays. |
YES |
YES |
|
A/B split view for comparing shots. |
YES |
YES |
|
View and edit your project in frames, timecode or feet+frames modes. |
YES |
YES |
|
Avid Connect Plug-in for using Fusion from the Media Composer timeline. |
NO |
YES |
|
Node Based Interface |
||
|
Intuitive node-based flow graph interface for building composites. |
YES |
YES |
|
Branch and connect tools to multiple nodes. |
YES |
YES |
|
Mix and match footage of different resolutions, field orders, aspect ratios and formats within a single project. |
YES |
YES |
|
Open and work with multiple comps at once. |
YES |
YES |
|
Copy and paste tools into other comps. |
YES |
YES |
|
Group and collapse tools into sub-flow for better organization. |
YES |
YES |
|
Drag and drop footage into flow directly from file explorer. |
YES |
YES |
|
Add notes to any node, or even the flow itself, as reminders or to assist with collaboration. |
YES |
YES |
|
Render a comp while working on another. |
NO |
YES |
|
Show thumbnails for images in flow graph. |
YES |
YES |
|
Integrated Script Debug Console. Step through code, set breakpoints and have multiple scripts open at the same time. |
YES |
YES |
|
VR |
||
|
Headset support for Occulus Rift, HTC Vive. |
Windows only |
Windows only |
|
Pano viewer for no headsets. |
YES |
YES |
|
Lag free 90fps viewing. |
YES |
YES |
|
Real time viewing of 3D scenes. |
YES |
YES |
|
Live action VR playback. |
YES |
YES |
|
Stereo VR. |
YES |
YES |
|
Conversion between VR image formats. |
YES |
YES |
|
VR Paint and Fix workflow. |
YES |
YES |
|
VR Motion Graphics and Tiling. |
YES |
YES |
|
Stabilization of VR live action scenes. |
YES |
YES |
|
VR Color correction. |
YES |
YES |
|
Animation Tools |
||
|
Display and edit multiple animation splines. |
YES |
YES |
|
Use Bezier or cubic splines for animation curves. |
YES |
YES |
|
Scale, shape and stretch splines. |
YES |
YES |
|
Set looping parameters for ping-pong, relative and number of loops. |
YES |
YES |
|
Use keyframe markers as guides. |
YES |
YES |
|
Step-in and step-out keyframe modes. |
YES |
YES |
|
Set guides, markers and snap-to points. |
YES |
YES |
|
Use time value offsets and scaling for multiple selected keyframes. |
YES |
YES |
|
Global ease in and out controls. |
YES |
YES |
|
Shape box to deform and taper splines. |
YES |
YES |
|
Studio Player |
||
|
Playback of any format support in Fusion including EXR. |
NO |
YES |
|
Playback via BMD Deck Link and UltraStudio. |
NO |
YES |
|
Single layer timeline with ability to play a number of shots. |
NO |
YES |
|
Set the In/Out trim for each shot. |
NO |
YES |
|
Color format control allows for consistent display of shots from different formats. |
NO |
YES |
|
Annotation notes can be typed on each clip, version, and project. |
NO |
YES |
|
Audio, Scratch track and audio per clip. |
NO |
YES |
|
Collaboration, Multiple Artists can access the same projects different machine. |
NO |
YES |
|
Remote sync makes multiple Studio Players follow the master, for scrubbing, playing and collaboration around the studio and around the world. |
NO |
YES |
|
Shot Versions are stored in the same project to allow for quick access to previous work and for comparison of progress. |
NO |
YES |
|
Guide overlays, customisable to show monitor/title safety and crops. |
NO |
YES |
|
Scriptable automation tasks using the Fusion scripting engine to control features. |
NO |
YES |
|
Timeline |
||
|
Non-linear timeline display for adjusting element timing. |
YES |
YES |
|
Trim and position multiple clips simultaneously. |
YES |
YES |
|
Scrub audio and view waveform within timeline. |
YES |
YES |
|
Sift the timeline display to show specific tools or groups of tools. |
YES |
YES |
|
Set guides, markers and snap-to points. |
YES |
YES |
|
Integrated spline viewer and editor. |
YES |
YES |
|
Spreadsheet view for quick editing of animated parameters. |
YES |
YES |
|
Drag and drop sorting of tools in the timeline to better focus on timing and keyframes. |
YES |
YES |
|
Color coding of tools and splines. |
YES |
YES |
|
Performance |
||
|
2D image processing accelerated by GPU. |
YES |
YES |
|
Completely multi-threaded rendering, uses every CPU available. |
YES |
YES |
|
GPU Acceleration of 3D workspace and rendering. |
YES |
YES |
|
GPU Acceleration of computationally intensive tools. |
YES |
YES |
|
Render and interactive performance scalable with remote nodes. |
NO |
YES |
|
Designed to work efficiently with extremely large files. |
YES |
YES |
|
Enhanced file caching for local and networked drives. |
YES |
YES |
|
Disk and Ram Caching stores processed images for immediate playback. |
YES |
YES |
|
Cache manager works invisibly in background - no user intervention required. |
YES |
YES |
|
Multiple tools can simultaneously maintain their own cache. |
YES |
YES |
|
Improve local performance/interactivity with remote render nodes. |
NO |
YES |
|
Automatic memory tuning. |
YES |
YES |
|
Images already in cache do not re-render. |
YES |
YES |
|
Cache output of any node to either RAM or disk. |
YES |
YES |
|
Region Of Interest and User-definable Domain Of Definition speed up image processing. |
YES |
YES |
|
Infinite Canvas eliminates clipping of image areas outside the project bounds. |
YES |
YES |
|
3D Workspace |
||
|
A fully integrated 3D compositing environment with lights, camera snap casted shadows. |
YES |
YES |
|
3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs. |
YES |
YES |
|
Render scenes with many millions of polygons and complex shading. |
YES |
YES |
|
Lightning fast GPU based renderer. |
YES |
YES |
|
Import 3D models from Maya, 3ds Max, Cinema 4D and more. |
YES |
YES |
|
3D importing of scenes with matched animation curves, stereo cameras, lighting and multi level materials. |
YES |
YES |
|
Relighting using rich deep pixels and reshading tools to a full GPU renderer. |
YES |
YES |
|
The GPU render outputs multiple layer types for later processing at extraordinary speed. |
YES |
YES |
|
GPU accelerated Ambient Occlusion rendering. |
YES |
YES |
|
Geometry creation, with primitives and 3D text. |
YES |
YES |
|
Bending, tapering and warping of geometry or groups of objects. |
YES |
YES |
|
Duplicate, Replicate objects to create armies or crowds. |
YES |
YES |
|
Support for multiple renderers and many scenes in one composition. |
YES |
YES |
|
Import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios. |
YES |
YES |
|
Multi Channel Support |
||
|
Use the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material. |
YES |
YES |
|
Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background. |
YES |
YES |
|
3D Z-Depth Blur for true depth of field focusing. |
YES |
YES |
|
3D Shader for relighting object based on the information contained in the normals channel. |
YES |
YES |
|
3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map. |
YES |
YES |
|
3D Texture to apply reflection maps and replacement textures to 3D rendered objects. |
YES |
YES |
|
Use object and material IDs to mask the effect of any tool. |
YES |
YES |
|
Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information. |
YES |
YES |
|
Deep multi channel output for Z buffers, normals, UV texture and World Pass pass, velocity vectors. |
YES |
YES |
|
Deep Pixel Compositing |
||
|
Generate deep pixel data like World Position, Normals, UV. |
YES |
YES |
|
Volumetric Renderer, with full ray casted self shadowing volumes with variable density. |
YES |
YES |
|
World Position Pass integration of images with occlusion. |
YES |
YES |
|
Masking and Volumetric Atmospherics using World Position Pass. |
YES |
YES |
|
GPU accelerated for real time interactivity and rendering. |
YES |
YES |
|
Particles |
||
|
3D flow-based particle suite. |
YES |
YES |
|
Fully OpenGL accelerated for incredible speed. |
YES |
YES |
|
Bitmap, geometric or pixel based particle styles for ultimate flexibility. |
YES |
YES |
|
Variable control over spin, size, velocity, angle, spin, fade, blur and color over time. |
YES |
YES |
|
Modify particle behavior with physics-based tools like gravitational, wind, friction, tangential, point and gradient forces. |
YES |
YES |
|
Control modifier tools with effectors and force emitters, based on bitmaps, shapes or polylines. |
YES |
YES |
|
Advanced behavioral controls like flocking, turbulence, spawning and n-body attraction. |
YES |
YES |
|
N-GON particle style provides a variety of shaded geometric shapes for particles. |
YES |
YES |
|
Image Emitter tool turns each pixel of an image into a particle. |
YES |
YES |
|
Modify particle attributes with custom expressions. |
YES |
YES |
|
Produce depth of field blurring on particles based on Z-position. |
YES |
YES |
|
Animate any particle parameter over time. |
YES |
YES |
|
Apply motion blur to all particle streams. |
YES |
YES |
|
Choose from a variety of predefined particle styles and brushes. |
YES |
YES |
|
Merge separate particle streams together with pMerge tool. |
YES |
YES |
|
Output Z-buffer position for each particle, and depth blur particles together. |
YES |
YES |
|
Change particle styles based on collision and other ¡¥events¡¦. |
YES |
YES |
|
Network renderable to slash render times. |
YES |
YES |
|
Network Rendering |
||
|
Unlimited free Render Nodes. |
NO |
YES |
|
Render Fusion comps on remote CPUs using unlimited number of render nodes. |
NO |
YES |
|
Network rendered previews, tool caches speed the entire production process from start to finish. |
NO |
YES |
|
Powerful render manager for maximum efficiency. |
NO |
YES |
|
Assign remote nodes to render groups and submit flow to only specified groups. |
NO |
YES |
|
Assign priorities to a submitted render to help resolve conflicts in busy environments. |
NO |
YES |
|
Network render Flipbook previews Disk and Ram caches. |
NO |
YES |
|
Select the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow. |
NO |
YES |
|
Nodes that become available after a render has begun automatically rejoin the queue. |
NO |
YES |
|
Layer Blending Tools |
||
|
Use standard layer blend modes like screen, overlay, multiply, and soft light. |
YES |
YES |
|
Choose between additive and subtractive merge modes. |
YES |
YES |
|
Perform Z-depth compositing. |
YES |
YES |
|
Apply ¡¥burn in¡¦ overexposure to foreground layer. |
YES |
YES |
|
Dissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve. |
YES |
YES |
|
Apply calculated motion blur to any tool with animation applied. |
YES |
YES |
|
Paint |
||
|
Vector based paint system. |
YES |
YES |
|
Paint with hard or soft edge brushes or bit map image brushes. |
YES |
YES |
|
Choose paint styles including Clone, Emboss, Smear, Stamp and more. |
YES |
YES |
|
Use strokes and shapes to paint non-destructively on images. |
YES |
YES |
|
On-the-fly caching for amazing interactive performance. |
YES |
YES |
|
Individual strokes can be moved, edited, animated and tracked. |
YES |
YES |
|
Supports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity. |
YES |
YES |
|
Infinitely scalable brushes with extremely fine softness control. |
YES |
YES |
|
Flood fill for magic wand-style operations that work over time. |
YES |
YES |
|
Bezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements. |
YES |
YES |
|
2D/3D Text Creation |
||
|
Complete control over every parameter of a font¡¦s color, size, kerning and layout. |
YES |
YES |
|
Use any TrueType, Open Type or PS1 type font. |
YES |
YES |
|
Layout text along spline paths, to a frame, or circle. |
YES |
YES |
|
Align text to frame, image or path, including horizontal and vertical justification. |
YES |
YES |
|
Full Unicode support for international and extended character sets. |
YES |
YES |
|
Manually adjust the kerning and position of every character. |
YES |
YES |
|
Mix and match fonts, colors, size and texture in a single tool. |
YES |
YES |
|
Extrude Text in 3D. |
YES |
YES |
|
Custom 3D bevel creation. |
YES |
YES |
|
Use multiple fill, outline and text borders. |
YES |
YES |
|
Use modifiers like Scramble, Timecode, and Follower. |
YES |
YES |
|
Animate built in ¡¥type on¡¦ effects, rolls and crawls. |
YES |
YES |
|
Transform layout, characters, words and shading elements separately. |
YES |
YES |
|
Fills and outlines have individual shading, softness and glow. |
YES |
YES |
|
Map images and sequences onto text with a variety of mapping styles. |
YES |
YES |
|
Store commonly-used styles in library swatches for future use. |
YES |
YES |
|
Transform text in 3D, with independent transforms for the layout, character, shading components. |
YES |
YES |
|
Tracking |
||
|
Planar Tracker. |
YES |
YES |
|
Planar Stabilization and steadying. |
YES |
YES |
|
Planar Transforms of Roto. |
YES |
YES |
|
Camera Tracker with full 3D output of camera motion and pointcloud. |
YES |
YES |
|
Unlimited tracking points within a single tracker. |
YES |
YES |
|
High sub pixel precision. |
YES |
YES |
|
Integrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool. |
YES |
YES |
|
Adaptive pattern acquisition. |
YES |
YES |
|
Track paths forward and backward. |
YES |
YES |
|
Stabilization based on an unlimited number of track points. |
YES |
YES |
|
Smooth and stabilize camera motion without eliminating existing pan or zoom. |
YES |
YES |
|
Automatic selection of best tracking channel, red, green, blue, alpha or luminance. |
YES |
YES |
|
Choose a manual rotation axis for stabilization. |
YES |
YES |
|
Drive the animation of any parameter, path or tool with tracked data. |
YES |
YES |
|
Publish and connect individual points on a spline. |
YES |
YES |
|
Creator Tools and Grain |
||
|
Fast Noise tool for extremely quick, high quality noise patterns. |
YES |
YES |
|
Mandelbrot generator produces extremely scalable fractal images. |
YES |
YES |
|
Continuous and discontinuous noise options. |
YES |
YES |
|
Noise detail and noise brightness maps for precision control over noise generation. |
YES |
YES |
|
Background generator for solid and gradient type backgrounds. |
YES |
YES |
|
Generate gradients calculated in RGB, HLS, HSV or LAB color space. |
YES |
YES |
|
Unlimited gradient color points for fine control over gradient progression. |
YES |
YES |
|
Animate gradient procession over time. |
YES |
YES |
|
Select from one of six gradient types including linear, radial and square. |
YES |
YES |
|
Static, repeat and ping pong modes for out of bounds gradients. |
YES |
YES |
|
Day Sky simulates the Sky based on time of year and time. |
YES |
YES |
|
Plasma generator for frequency interference based noise patterns. |
YES |
YES |
|
Adjustable grain strength, size, softness and spacing. |
YES |
YES |
|
Response curves control amount of grain across a gradient for each color channel to closely match film stock grain behavior. |
YES |
YES |
|
Color differences between grain channels help match non monochromatic type grains. |
YES |
YES |
|
Choose between random or seeded grain noise for repeatable and static noise types. |
YES |
YES |
|
Keying/Matte Tools |
||
|
Delta keyer, high end keyer with fine tuning controls. |
YES |
YES |
|
Clean plate pre keyer to smooth lighting differences in screen color. |
YES |
YES |
|
Industry standard Primatte 5 Keyer. |
NO |
YES |
|
Fusion's exclusive Ultra Keyer optimized for Blue and Green screen extraction. |
YES |
YES |
|
Chroma and Luma Keyer for extracting mattes from color or luminance channels. |
YES |
YES |
|
Five modes of spill suppression to eliminate even the most difficult reflection halos. |
YES |
YES |
|
Animated garbage mattes for isolating rigging and set elements. |
YES |
YES |
|
Adjustable edge gamma and fringe color correction. |
YES |
YES |
|
Matte thresholding for semi-transparent region replacement. |
YES |
YES |
|
Matte blur, gamma, and contrast control for post key processing of the matte. |
YES |
YES |
|
Image Processing Filters |
||
|
Lens type defocusing with blooming and NGon elements. |
YES |
YES |
|
Lens flare-style hotspots with occlusion and lens aberrations. |
YES |
YES |
|
Glow, soft glow, glow under and glow thresholding modes. |
YES |
YES |
|
Pre-masks for glow, highlight, dve and other tools. |
YES |
YES |
|
Directional blurs for motion and zoom style blurring. |
YES |
YES |
|
Erode and dilate filters for burn in and overexposure effects. |
YES |
YES |
|
Sharpen and unsharpen masking. |
YES |
YES |
|
Sobel and laplacian edge detection. |
YES |
YES |
|
Custom convolution kernel filtering. |
YES |
YES |
|
Transforms and Warping |
||
|
Transform image with high-quality area sampling for excellent anti-aliasing. |
YES |
YES |
|
Concatenated transformations speed operations and improve quality. |
YES |
YES |
|
Apply displacements, dents, and vortexes to any image. |
YES |
YES |
|
Choose from one of eight drip deformations with control over amplitude, aspect, frequency and aspect. |
YES |
YES |
|
True perspective positioning and correction. |
YES |
YES |
|
Corner pinning for sign replacement and four point scaling. |
YES |
YES |
|
Grid-based image warping over an entire image or a specified region. |
YES |
YES |
|
Define separate source and destination grids for morphing effects. |
YES |
YES |
|
Complete bezier and smoothing control over each grid point. |
YES |
YES |
|
Magnet or static selection types for easy manipulation of multiple grid points. |
YES |
YES |
|
Retiming |
||
|
Optical Flow based retiming. |
YES |
YES |
|
Linear and Non-Linear retiming of clips. |
YES |
YES |
|
Animatable frame interpolation and blending for smoother motion. |
YES |
YES |
|
Rotoscoping Tools and Masking |
||
|
Planar tracked roto. |
YES |
YES |
|
Create masks using bezier splines, B-splines, paint tool or bitmap images. |
YES |
YES |
|
Magic wand-type mask performs color picking over time. |
YES |
YES |
|
Non-uniform feathering of spline shapes. |
YES |
YES |
|
Roto Assist, to find edges of the subject. |
YES |
YES |
|
Roto Onion skinning, shows the roto shapes for multiple frames. |
YES |
YES |
|
Controllable motion blur. |
YES |
YES |
|
Use masks to limit the effect of any tool to a specified region. |
YES |
YES |
|
Re-order, copy, paste and cut masks. |
YES |
YES |
|
Color Tools |
||
|
Adjust hue, saturation, tinting, gamma, gain, contrast, brightness for any color channel or luminance range. |
YES |
YES |
|
Manipulate levels and image histogram directly. |
YES |
YES |
|
Spline-based Color Curves tool allows look up table color correction for infinite flexibility. |
YES |
YES |
|
User definable ranges for shadows, midtones and highlights. |
YES |
YES |
|
Separate color correction by channel or region. |
YES |
YES |
|
Color match to a reference image. |
YES |
YES |
|
Channel Booleans tool to copy and blend image channels based on add, subtract, multiply and other mathematical operations. |
YES |
YES |
|
Colorspace Processing |
||
|
Supports integer and HDRI floating processing of color depth. |
YES |
YES |
|
Out of range color values are preserved through color adjustments. |
YES |
YES |
|
Industry standard color spaces including ACES, REC709, REC2020, and Wide Gamut. |
YES |
YES |
|
Linear Light Color/Open Color IO. |
YES |
YES |
|
Monitor calibration. |
YES |
YES |
|
Waveform, Vectorscope and Histogram displays. |
YES |
YES |
|
LUT creation, analyzing and designing tools. |
YES |
YES |
|
3D LUTs. |
YES |
YES |
|
Work in RGB, YUV, CMY and other color spaces. |
YES |
YES |
|
Use logarithmic images like Cineon and DPT without first converting them to linear space. |
YES |
YES |
|
Optical Flow Tools |
||
|
Optical Flow analysis for generating forward and back vectors. |
YES |
YES |
|
Change the speed of a clip using optical flow analysis. |
YES |
YES |
|
RepairFrame regenerates a frame using optical flow between its two neighbors. |
YES |
YES |
|
SmoothMotion for smoothing of color or aux channels using optical flow. |
YES |
YES |
|
Tween interpolates between two non-sequential images |
YES |
YES |
|
Stereoscopic 3D Toolset |
||
|
Built in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode. |
YES |
YES |
|
Disparity stereo map generation, with mapping in both left and right eyes. |
YES |
YES |
|
New Eye tool for generating new left and right images, with convergence and alignment. |
YES |
YES |
|
Stereo Align tool for adjusting vertical alignment, convergence, and eye separation. |
YES |
YES |
|
DisparityToZ and ZToDisparity converts Disparity to and from Z depth. |
YES |
YES |
|
Global Alignment tool for adjusting a stereo pair without warping. |
YES |
YES |
|
Stereo Stack and Unstack to combine Left and Right images into a single stereo pair. |
YES |
YES |
|
Support for 3D stereo viewing systems including anaglyph, side-by-side, stacking and interlace viewing. |
YES |
YES |
|
3rd Party Plugin Support |
||
|
Support for Open FX Plugins, including GenArts and RE:Vision Effects. |
YES |
YES |
|
Native SDK for 3D and image processing tools. |
YES |
YES |
|
Bins and Media Organisation |
||
|
Bins for easy access to commonly used Tools, Settings, Macros, Compositions and Footage. |
YES |
YES |
|
Bin server for sharing Bin assets over network. |
NO |
YES |
|
Carry Metadata through a project pipeline. |
YES |
YES |
|
Read existing Metadata on clips. |
YES |
YES |
|
Copy and insert custom metadata to any image. |
YES |
YES |
|
File Format Compatibility |
||
|
MXF, DNxHQ, DNxHR. |
YES |
YES |
|
FFMpeg Bridge for further Codec Support, customer must download separately. |
NO |
YES |
|
EXR 2.2. |
YES |
YES |
|
Support for Blackmagic Design Cinema Cameras and Cinema DNG format. |
YES |
YES |
|
Supports over 30 image file formats including OpenEXR, DPX, TIFF, JPEG, PSD, and QuickTime. |
YES |
YES |
|
Support for SVG scalable vector files. |
YES |
YES |
|
Support for Arri raw format, R3D format, Canon rmf raw, Support for Vision Research Phantom Cameras and Cine format. |
YES |
YES |
|
3:2 Pull Down and Pull Up with automatic sequence detection. |
YES |
YES |
|
Process fields/frames in NTSC, PAL or HD field orders, control over dominance or field order. |
YES |
YES |
|
Create clip lists containing multiple files within a single loader. |
YES |
YES |
|
Load and process common IFL (image file list) formats. |
YES |
YES |
|
Load full resolution and proxy clips together, toggling between modes on the fly. |
YES |
YES |
|
Use WAV audio for timing and playback. |
NO |
YES |
|
View audio waveform in timeline. |
YES |
YES |
|
Extensibility |
||
|
Embedded Lua and Python scripting support. |
YES |
YES |
|
Integrated development environment. |
YES |
YES |
|
Pre-built scripts to automate common workflows. |
YES |
YES |
|
Control Fusion scripts from local or remote machines. |
YES |
YES |
|
Launch and control external tools from within Fusion. |
YES |
YES |
|
Macro tool combines standard tools to create custom tools. |
YES |
YES |
|
Fuses tool kit for development of custom tools with build in compiler. |
YES |
YES |
|
Just-In-Time compiling of image processing tools. |
YES |
YES |
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